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for WiiU disc (if you are using eShop version, add a note if SSBU eshop has a different compatibility than the disc mode) Add in the comment column the last working version if a new Loadiine release breaks compatibility.ĭisc (SSBU) - Whether the game works with Super Smash Bros. Version - Higher tested Loadiine version. Size - Enter game size (/content/ folder's size) Note: If a game has multiple RPL files, please specify all the file's sizes, not the addition of all.Įxample : not 360KB but 339KB + 21KB (or in bytes if possible) RPL - enter the size of each RPL file from the initial version (game disc or Eshop v0), without applying the update. RPX - Enter the size of the RPX file from the initial version (game disc or Eshop v0), without applying the update. Note : " USA/EUR" and " USA/EUR/JAP" are additional available entries in case of identical releases in multiple regions. Add the region only for a different compatibility or if a different comment is needed.
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Leave empty if all region have the same compatibility. Region - Enter " USA", " EUR", or " JAP". You can use comment column for version info too. Name - Add the name obviously and if it’s a game that has several releases like 1.0, 1.1 and 1.2 add it as well or the tmd version (v0 v64).
#Wii u iso loadiine ready super meat boy englinsh full
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#Wii u iso loadiine ready super meat boy englinsh code
The cover needs to be 160x225 "icone.tga" placed in main game's folder (alongside the content, meta, and code folder)
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Loadiine v4.1 : by MLT, based on 4.0, added support for booting using Art atelier disc and KaraokeU eshop games.
#Wii u iso loadiine ready super meat boy englinsh how to
To learn how to use loadiine, read the tutorial located on the release thread's first post.